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Xbox Confirms 3,200 Job Cuts and Parts Ways With Double Fine, Compulsion, Ninja Theory, and Undead Labs in Sweeping Restructure

Xbox CEO Asha Sharma confirmed about 3,200 role cuts through FY27, roughly 1,600 immediately. Double Fine and Compulsion exit as independent studios with their IP, while Ninja Theory and Undead Labs head to new owners.

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Overview

Microsoft’s gaming division has confirmed the contraction it spent late June bracing for. In a memo titled “Resetting Xbox” published July 6 on Xbox Wire, Xbox CEO Asha Sharma announced plans to “reduce our team by approximately 3,200 throughout FY27,” including “approximately 1,600 role eliminations today,” calling the effort “the most significant restructure” in the platform’s history. Four studios — Double Fine Productions, Compulsion Games, Ninja Theory, and Undead Labs — are parting ways with Xbox, according to Game Developer, which reported this is the fifth major round of layoffs since Microsoft acquired Activision Blizzard in 2023.

Video Games Chronicle reported that the reductions represent roughly 20 percent of Xbox’s workforce.

Sharma was blunt about the rationale. “Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses,” she wrote in the Xbox Wire memo. On the economics of Xbox’s studio portfolio, she added: “In a typical year, we lost 64 cents for every dollar we invested.” She concluded: “It is neither possible nor desirable to own every great independent studio.”

What We Know

  • Double Fine and Compulsion go independent. “Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games,” Sharma wrote on Xbox Wire. Compulsion retains the rights to Contrast, We Happy Few, and South of Midnight, per Video Games Chronicle, which noted Microsoft acquired Compulsion in 2018 and Double Fine in 2019.
  • Ninja Theory and Undead Labs get new owners. “Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3,” the memo states. The buyers have not been disclosed because the deals are not yet completed, according to Video Games Chronicle.
  • Arkane is in consultation. “In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options,” Sharma wrote on Xbox Wire. Video Games Chronicle counted Arkane as the fifth studio affected by the plans.
  • No announced games are cancelled, Microsoft says. “None of our first party publicly announced games or projects are being cancelled as part of these reductions,” per the memo.
  • A flatter organization. Management layers will shrink from as many as 14 to a maximum of five — ideally three — and Xbox is targeting a 50 percent reduction in vendor spending, Game Developer reported.
  • Leadership changes. Helen Chiang has been promoted to chief operating officer, reporting directly to Sharma, according to Video Games Chronicle, while Dave McCarthy is retiring after 17 years, per the Xbox Wire memo. Video Games Chronicle also reported that Bethesda will focus on core franchises including Fallout, The Elder Scrolls, Doom, Quake, and Wolfenstein.

Where the Cuts Reportedly Landed

Early accounts suggest some of Microsoft’s best-known studios were hit hard. “Most, if not all,” of id Software’s coders were laid off, 3D Realms founder Scott Miller claimed on X, as reported by Video Games Chronicle. The same VGC report, citing Kotaku, said around 60 to 70 developers were cut at Obsidian Entertainment — spanning producers, artists, designers, programmers, QA testers, and writers — and that Obsidian art director Daniel Alpert publicly confirmed his departure after 21 years at the studio.

Studio and Union Reaction

The departing studios struck a conciliatory tone. Double Fine said it was “thankful to everyone at Xbox for seven great years together, and for working with us to reach an outcome which preserves our history and culture,” per Video Games Chronicle. Compulsion said it was “grateful for the years we spent with Xbox, for the support they provided our team” and “excited to continue building the distinctive games that define Compulsion while taking the next steps in our journey,” according to the same report.

Organized labor was less accommodating. At a June 30 press conference held ahead of the expected cuts, unions said Xbox staff “will not be treated as disposable,” Video Games Chronicle reported. “The money is there, leadership is simply choosing where it goes and who pays,” said Communications Workers of America District 9 vice president Frank Arce, per VGC. The unions demanded layoff protections including advance notice of layoffs, two years of recall rights, and hiring freezes, according to Video Games Chronicle.

What We Don’t Know

  • Who is buying Ninja Theory and Undead Labs. The deals have not been completed and the buyers remain undisclosed, per Video Games Chronicle.
  • Arkane’s fate. The memo says only that management is beginning a Works Council consultation to “review potential strategic options.”
  • How the remaining reductions beyond the initial 1,600 will be distributed across teams and regions during the rest of FY27.

Analysis

The announcement converts last month’s reporting into official policy. Reports that Compulsion, Double Fine, and Ninja Theory were negotiating exits surfaced in mid-June, as previously reported, days after a public “reset” memo from Xbox leadership. The confirmed outcome — independence or sale rather than outright closure, with IP retained — is at the gentler end of the scenarios those reports sketched, though it arrives alongside thousands of job losses.

It is also the defining move so far of Sharma’s tenure. The former Microsoft CoreAI executive took over as gaming CEO in February following Phil Spencer’s retirement, and cut Game Pass Ultimate pricing while pulling future Call of Duty titles from day one in April. The restructure also lands on a workforce that has been organizing rapidly: Double Fine workers filed to unionize in May, becoming the fourteenth Microsoft gaming studio to do so.