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Silent Hill: Townfall Gets a September 24 Release Date as Screen Burn Takes the Horror Series First-Person to 1996 Scotland

Konami and Annapurna confirmed Silent Hill: Townfall launches September 24 on PS5 and PC, a first-person entry set in a fictional Scottish town.

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Overview

Konami’s long-teased Silent Hill: Townfall finally has a release date. The publisher announced that the game launches September 24 on PS5, revealing the date during the June 2, 2026 State of Play alongside a new trailer, according to the PlayStation Blog. Konami’s own announcement gives the same date, describing Townfall as a game “experienced entirely in first person” set “against the cold, isolated backdrop of Scotland,” per Konami.

The entry marks a departure for a series traditionally built around third-person and fixed-camera horror. Notebookcheck notes that the game “departs from traditional third-person franchise conventions to operate from a dedicated first-person perspective.”

What We Know

Townfall is developed by Screen Burn Interactive and co-published by Konami Digital Entertainment and Annapurna Interactive, according to Wikipedia. Konami’s announcement attributes the game to “Screen Burn” and lists its publishers as “Annapurna Interactive and KONAMI,” per Konami.

The game is launching on PlayStation 5, Steam, and Epic Games, according to Konami. Notebookcheck lists the Standard Edition at $49.99 and a Digital Deluxe Edition at $59.99, with pre-purchase already open.

The setting is a fictional, isolated coastal town. Notebookcheck places the story “in 1996 within St. Amelia, a fictional, isolated coastal town in Scotland modeled after the real-world village of St Monans.” Wikipedia adds that the game is built on Unreal Engine 5 and that St. Amelia “is based on the real Scottish coastal village of St Monans in Fife.”

In Konami’s framing, “Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest,” per Konami. The protagonist explores, evades, and survives using a limited set of weapons and tools, including the CRTV, described by Konami as “a pocket television used to tune into unstable signals.” The PlayStation Blog details additional mechanics, including motion controls for the CRTV and a character named Zoe, a nurse from a local family clinic.

The developers describe the game’s puzzles as integrated with its story rather than bolted on. “Each puzzle has been designed while writing the story, so rather than a separate, unconnected gameplay layer, they’re grounded in the world you’re exploring,” the studio said, according to the PlayStation Blog.

The Studio Behind It

Screen Burn Interactive is the Glasgow-based studio previously known as No Code. The team rebranded from No Code to Screen Burn Interactive in July 2025, according to Gematsu. The studio was founded in 2015 as a two-person operation in Glasgow, Scotland, and its prior games include Stories Untold and Observation, per Gematsu. Founder Jon McKellan explained the change by saying, “We’re not who we were in 2015…We’ve grown and changed,” with the new name evoking “the ghost of an image burned into an old CRT screen,” according to Gematsu.

Townfall itself has been in the works for years. Wikipedia notes the game “was first revealed in a 2022 teaser trailer,” making the September date the first firm window for a project that spent its early life as little more than a cryptic announcement.

What We Don’t Know

Konami and Screen Burn have not disclosed an estimated playtime or detailed the full enemy and weapon roster beyond the melee tools and CRTV described in promotional materials. The relationship between the first-person reboot’s setting and the broader Silent Hill canon also remains unstated in the cited announcements, which present Townfall as a “self-contained” story per Konami rather than a direct sequel.