Unity Unveils Unity 7 Roadmap at Unite Seoul, Promising No Breaking Changes From Unity 6
Unity announced Unity 7 at Unite Seoul, promising a zero-rebuild upgrade from Unity 6, faster shader builds, and an optional approach to AI tooling.
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6 articles covering "Game Development"
Unity announced Unity 7 at Unite Seoul, promising a zero-rebuild upgrade from Unity 6, faster shader builds, and an optional approach to AI tooling.
Erin Catto, creator of the Box2D physics engine, has released Box3D v0.1.0, an MIT-licensed 3D physics engine for games that blends Box2D code with remnants of Rubikon-Lite, a hobby version of the Half-Life: Alyx physics engine, and already powers Facepunch's s&box.
Epic Games released UE 5.8 Preview on May 12, introducing experimental Mesh Terrain, MetaHuman Crowd scaling, a lighter Lumen mode targeting 60fps on handhelds, and MegaLights graduating to production status.
Roblox unveiled an agentic upgrade to its Studio Assistant on April 16, adding a Planning Mode, natural-language Mesh Generation, code-driven Procedural Models, and a playtesting agent that reads logs and uses inputs to find bugs.
Unity 6.4 integrates the Entity Component System directly into the editor, adds Microsoft DirectStorage for faster asset loading, and debuts a Platform Toolkit that reduces multi-platform deployment to a single line of C# code.
After selling 14 million copies, Embark Studios is replacing AI-generated voice lines in Arc Raiders with performances by human actors. CEO Patrick Söderlund acknowledged a clear quality gap, though the studio will retain text-to-speech for non-essential audio.